Controls:
Key | Attack |
Arrow Keys | Up, Down, Left, Right |
Pac-man is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture.
The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inkey and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white before they become dangerous again and the amount of time the enemies remain vulnerable varies from one stage to the next, but the time period generally becomes shorter as the game progresses. In later stages, the enemies do not change colors at all, but still reverse direction when a power pellet is eaten. In addition to dots and power pellets, bonus items, usually in the form of fruit appear near the center of the maze. These items score extra bonus points when eaten. The items change and bonus values increase throughout the game.
North American Pac-Man title screen, showing the official enemy names.The enemies in Pac-Man are known variously as "ghosts" and "monsters". Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage. In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play. The behaviors of each enemy have been exactly determined by reverse-engineering the game.
Enemy Color | Original Pac Man | |||||
---|---|---|---|---|---|---|
Character (Personality) | Translation | Nickname | Translation | Alternate character | Alternate nickname | |
Red | Oikake (追いかけ) | chaser | Akabei (赤ベイ) | red guy | Urchin | Macky |
Pink | Machibuse (待ち伏せ) | ambusher | Pinky (ピンキー) | pink guy | Romp | Micky |
Cyan | Kimagure (気まぐれ) | fickle | Aosuke (青助) | blue guy | Stylist | Mucky |
Orange | Otoboke (お惚け) | stupid | Guzuta (愚図た) | slow guy | Crybaby | Mocky |
Enemy Color | American Pac-Man | |
---|---|---|
Character (Personality) | Nickname | |
Red | Shadow | Blinky |
Pink | Speedy | Pinky |
Cyan | Bashful | Inkey |
Orange | Pokey | Clyde |
Source From Wikipedia, the free encyclopedia
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